Druid 2nd Circle

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Spell NameLvlDescriptionSource
Animal Messenger2nd Sends a Tiny animal to a specific place.PRG:CRB
Animal Purpose Training 2nd Animal gains a new general purpose.PRG:ACG
Animal Trance 2nd Fascinates 2d6 HD of animals.PRG:CRB
Ant Haul, Communal 2nd As ant haul, but you may divide the duration among creatures touched.PRG:UC
Aspect of the Bear 2nd +2 AC and combat maneuver rolls.PRG:APG
Barkskin 2nd Grants +2 (or higher) enhancement to natural armor.PRG:CRB
Bear’s Endurance 2nd Subject gains +4 to Con for 1 min./level.PRG:CRB
Bull’s Strength 2nd Subject gains +4 to Str for 1 min./level.PRG:CRB
Burning Gaze 2nd Inflict 1d6 fire damage to creature.PRG:APG
Campfire Wall 2nd Creates a shelter around a campfire.PRG:APG
Carry Companion 2nd You transform a helpful animal or magical beast into a miniature stone figurine.PPC:KoIS
Cat’s Grace 2nd Subject gains +4 to Dex for 1 min./level.PRG:CRB
Certain Grip 2nd You gain a +4 competence bonus on Acrobatics and Athletics (Climb) checks and to CMD.PRG:UC
Chill Metal 2nd Cold metal damages those who touch it.PRG:CRB
Climbing Beanstalk 2nd Create a beanstalk that is easy to climb.PRG:ACG
Cloud of Seasickness 2nd As stinking cloud, except as noted and creatures are sickened instead of nauseatedPAP55:WM
Companion Life Link 2nd Sense whenever your companion is wounded and call out to it in a time of need.PRG:ACG
Defoliate 2nd You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. StLC
Delay Poison 2nd Stops poison from harming subject for 1 hour/level.PRG:CRB
Determine Depth 2nd With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. DHB DHB
Elemental Speech 2nd Enables you to speak to elementals and some creatures.PRG:APG
Endure Elements, Communal 2nd As endure elements, but you may divide the duration among creatures touched.PRG:UC
Euphoric Cloud2ndFog obscures vision and fascinates living creatures.PRG:ACG
Feast of Ashes 2nd A target starves with an insatiable hunger.PRG:APG
Fester2ndGives subject SR 12 + your level vs. healing effects.PRG:ACG
Fiery Runes 2nd You charge a weapon with a magic rune of fire.PPC:MTT
Fire Trap2ndOpened object deals 1d4 + 1/level damage.PRG:CRB
Flame Blade 2nd Touch attack deals 1d8 + 1/two levels damage.PRG:CRB
Flaming Sphere 2nd Rolling ball of fire deals 3d6 fire damage.PRG:CRB
Flotsam Vessel 2nd Creates a sturdy raft and oars from driftwood, reeds, and other river detritus.PPC:PotR
Fog Cloud 2nd Fog obscures vision.PRG:CRB
Frigid Touch 2nd Target takes cold damage and is staggered.PRG:UM
Frost Fall 2nd The area is covered in a chilling frost.PRG:UC
Glide 2nd You take no falling damage, move 60 ft./round while falling.PRG:APG
Groundswell 2nd Enable target to raise the ground he’s standing on five feet, which negates flanking bonuses.PRG:ARG
Gust of Wind 2nd Blows away or knocks down smaller creatures.PRG:CRB
Gusting Sphere2nd Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage.PRG:ARG
Heat Metal 2nd Makes metal so hot it damages those who touch it.PRG:CRB
Hold Animal 2nd Paralyzes one animal for 1 round/level.PRG:CRB
Ice Slick 2nd You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.PRG:MC
Lockjaw 2nd Creature gains grab ability with natural attack.PRG:APG
Magic Boulder 2nd As magic stone, except you affect up to three boulders (rocks up to two size categories smaller than yourself).PRG:MC
Masterwork Transformation2ndMake a normal item into a masterwork one.PRG:UM
Mud Buddy 2nd You create a Small minion out of mud, and it obeys your commands.PRG:MC
Natural Rhythm 2nd +1 on damage rolls with each hit (max +5).PRG:APG
Owl’s Wisdom 2nd Subject gains +4 to Wis for 1 min./level.PRG:CRB
Pernicious Poison 2nd Target takes a -4 penalty against poison.PRG:UM
Pox Pustules 2nd Subject is sickened and has –4 Dex.PRG:APG
Reduce Animal 2nd Shrinks one willing animal.PRG:CRB
Resist Energy 2nd Ignores 10 or more points of damage per attack from specified energy type.PRG:CRB
Restoration, Lesser 2nd Dispels magical ability penalty or repairs 1d4 ability damage.PRG:CRB
Riversight 2nd You can view events transpiring along a natural watercourse you touch. PPC:RotR
Savage Maw2nd Gain a bite attack.PRG:ARG
Scent Trail 2nd Leave trail for allies to follow.PRG:APG
Share Language 2nd Subject understands chosen language.PRG:APG
Sickening Entanglement 2nd As entangle, but plants have sickening sap.PRG:ACG
Slipstream 2nd Wave boosts creature’s speed.PRG:APG
Soften Earth and Stone 2nd Turns stone to clay, or dirt to sand or mud.PRG:CRB
Spider Climb 2nd Grants ability to walk on walls and ceilings.PRG:CRB
Stone Call 2nd 2d6 damage to all creatures in area.PRG:APG
Stone Discus 2nd Flying discus deals bludgeoning or slashing damage.PRG:ACG
Tar Ball 2nd Burning tar harms target and penalizes its Dex.PRG:UM
Tree Shape 2nd You look exactly like a tree for 1 hour/level.PRG:CRB
Unshakable Chill 2nd Target is afflicted with severe cold.PRG:UM
Warp Wood 2nd Bends wood.PRG:CRB
Wartrain Mount 2nd Animal gains the combat training general purpose.PRG:UM
Whip of Spiders 2nd Create a whip made of poisonous spiders.PRG:ACG
Wild Instinct 2nd This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. PPC:HotW
Wilderness Soldiers 2nd Nearby plants aid you in combat.PRG:UC
Wood Shape 2nd Reshapes wooden objects to suit you.PRG:CRB

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Druid 2nd Circle

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