Hiring Help

Hiring Services and Help
Normal hirelings are assumed to be employed full time by the player character. They are given room and board plus a wage, and the employer supplies any materials needed. (It is possible to employ people for single tasks or short periods; such costs are negotiable to their instance.) As a general rule, food for a single person in a rural community such as a castle or village is about 1 gp per month, and perhaps twice that in a city. If a potential employer does not own a stronghold to house servants and followers, lodging requirements must be considered separately. [Also negotiable but note that staying in an inn, even in a stable, will cost at least 1 sp per night per hireling].

“Upkeep” covers food and lodging, but does not include wages or any equipment needed to set up a professional or craftsperson. It does cover materials needed for the hireling to function on an ongoing basis. Note that for some crafts or professions, this materials cost can be quite high: blacksmiths, for example, use up a quantity of supplies just to keep a forge running, alchemists are little different.

Wages depend upon the type of services being sought.

The cost of initial equipment should be calculated using the equipment tables. If the hireling requires a great deal of initial equipment (such as a forge or a library), the values in the list below will adjust the costs as needed for local conditions.

Alchemist
| Upkeep Cost: 1,000 gp/month | Wage: 500 gp/month If the alchemist maintains his own laboratory. |
Half that cost if the character provides one for the alchemist. |
Initial Equipment: Fully equipped lab costs 1,000 gp.

Animal Trainer
| Upkeep Cost: 500 gp/month | Wage: 5gp/ month, if he is a part of the character’s stronghold retinue |
20 gp/month otherwise.
Initial Equipment: This depends on the animal.

Armorer
| Upkeep Cost: 100 gp/month |Wage: 20gp/month, if the armorer is a follower of a character with a stronghold. |
If not, wages are 100 gp/month, over and above the cost of upkeep.
Initial Equipment: A fully equipped forge costs around 100 gp.

Blacksmith
| Upkeep Cost: 25 gp/month | Wage: 10 gp/month |
Initial Equipment: A fully equipped forge costs around 100 gp.

Man-at-Arms (Battles/War)
Upkeep Cost: 1 gp/month in camp or castle. Standard costs of rations if operating in the field (reduced to 10 gp/month if the character is fielding an army with adequate wagons to purchase in bulk).
Wage: If the man-at-arms is a part of the character’s stronghold retinue, he costs nothing. Mercenary infantry cost around 2 gp/month, archers 4 gp/month, and calvary costs 8 gp/month. Sergeants (one required for every 10 men-at-arms) cost twice as normal. Lieutenants (required for every 20), cost three times as normal, and Captains (required for every 60), cost four times as normal.
Initial Equipment: Determine from equipment list.

Man-at-Arms (Dungeon Adventuring)
| Upkeep Cost: Cost of rations. | Wage: 2 gp/day or upwards of 5 gp/day |
Initial Equipment: Determine from equipment list.

Sage
| Upkeep Cost: 2,000 gp/month | Wage: N/A |
Initial Equipment: Small library costs 2,000 gp.

Sailor
| Upkeep Cost: 10 gp/month | Wage: 2 gp/month |
Initial Equipment: None.

Servant (Domestic)
| Upkeep Cost: 1 gp/month | Wage: 5 gp/month |
Initial Equipment: None.

Ship Captain
| Upkeep Cost: 50 gp/month | Wage: 250 gp/month |
Initial Equipment: A ship.

Siege or Construction Engineer
| Upkeep Cost: 750 gp/month | Wage: 250 gp/month |
Initial Equipment: None.

Spy
| Upkeep Cost: 10 gp/month | Wage: 500 gp per mission |
Initial Equipment: None.

Torchbearer/Other Non-combatant
| Upkeep Cost: Cost of rations. | Wage: 1 gp/day |
Initial Equipment: Determine from equipment list.

Hiring Help

An Empty Throne JackFaust JackFaust