LD Professions

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Any single Profession is actually a conglomeration of lesser knowledge, abilities and learned skills of combined into a greater service ability defined by a focus. Specific Profession skills are taken with each own ranks, as individual working skill. While a Craft skill represents ability in creating or making an item, a Profession skill represents an aptitude in a vocation. Like in the real world every vocation may requiring a broader array of less specific knowledge (example… a barrister may know a good deal about how to resolve contractual obligations, they’ll also know how to navigate certain types of bureaucracy, and the personalities of various functionaries serving on the bench, or the traditional politics of nobles houses). When creating a character, you may only select Profession skills appropriate to the character’s original social class.

A slave is not a profession it is a social state any individual can become a slave (in the right set of circumstances); profession skills for income do not apply to slaves. The character categories of Praetor, Mystic, and Sentinel are all Professions in their own right. If you are a member of one of these categories, you automatically have a number of skill ranks in Profession equal to your level of experience in that calling.

In the context of the game, a profession may also include an office, such as governor, judge or functionary. A list of Example professions is given below, note that social level may be further refined within this scope. Also some professions may be listed under different Caste groupings by specific culture – conversely, it may only appear this way if the individual performing the profession is associated to a person of higher or lower social level.

“Upper” (Caste) Professions: Landlord, governor, judge, council member, commander, functionary, factor, antiquarian, author, legate,

etc…
“Middle” (Caste) Professions:
Merchant, scribe (only if literate), shopkeeper, innkeeper, moneylender, money-changer, slave trader, guardsman, messenger, nursemaid, midwife, concubine, skill-broker, Artist, magistrate, doctor, bard, missionary, professor,
etc…
"Lower (Caste) Professions:
Farmer, fisherman, woods guide, sailor, herder, water-seller, lumberjack, charcoal burner, miner, hand maiden, entertainer,
etc…
“Least” (Caste) professions:
Body servant, prostitute, beggar,
etc…

Check:
You can practice your trade or fulfill the duties of your office and make a decent living. In addition to keeping yourself alive, a profession details how to handle common problems according to the trade. In this regard Professions may be used as extremely limited reference Knowledge skills.

Action:
Varies
A single check for income generally represents a week of work. Lesser reference knowledge subsumed in a profession may be accessed per question answered.

Try Again:
Varies.
Any attempt to use a Profession skill to earn an income cannot be retried. You are stuck with whatever weekly wage your check result has brought you. An attempt to accomplish some specific task within the scope of a profession can usually be retried but the income garnered is static to the first role. Access to an array of lesser knowledge is subsumed in every profession roll – just like the knowledge skill a re-roll may not be applied for a better resulting UNLESS the conditions of the initial roll substantially change (like conferring with ones peers, or researching through guild library)

Main Page \\ Lost Doors \\ Professions

LD Professions

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