Ranger Talents

Classes \\ Spell Less Ranger \\ Hunter

Cat’s Fall (Ex) : With this talent you may ignore the first 20 ft. of any fall when calculating falling damage. If you take no damage from the fall, you do not fall prone.
Cheetah’s Stride (Ex): You can move up to twice your speed as a move action. You don’t suffer any penalty on Stealth checks for this move, although it will provoke attacks of opportunity as normal. You may use this talent a number of rounds per day equal to your ranger level.
Combat Trick : By selecting this talent you gain a bonus combat feat.
Deadly Range (Ex) : This talent increases the range at which you can deal stealth attack damage by10 ft. You may take this talent more than once. Its effects stack.
Eagle Eyed : You gain Eagle Eyes as a bonus feat. You do not need to meet the feat’s prerequisites.
Fast Stealth (Ex) : You can move at full speed while using the Stealth skill without penalty.
Favored Attack (Ex): When making an attack against a favored enemy or in a favored terrain, the critical threat range of your weapon is doubled. This does not stack with any other ability that doubles critical threat ranges.
Favored Defender: You gain Favored Defense as a bonus feat.
Favored Step : While in a favored terrain, you may ignore the effects of difficult terrain, treating it as normal terrain instead.
Favored Enemy Critical (Ex): When scoring a critical threat on one of your favored enemies, you gain +4 bonus to the roll made to confirm the critical.
Hawk’s Eyes (Ex) : As a standard action, you can make a ranged attack that ignores concealment (but not total concealment), soft cover, and partial cover. You may also apply stealth attack damage, if applicable, to such a target.
Improved Stealth Attack (Ex) You may add an additional 1d6 to your total stealth attack damage.
Low Light Vision (Ex) : With this ability you gain low light vision. If you already have low light vision, this ability has no additional effect.
Ranger Feat : Instead of a talent, you may choose a feat for which you qualify from your chosen combat style or from the following list:
Additional Favored Terrain*, Additional Favored Enemy*, Animal Affinity, Athletic, Coordinated Companion*, Dodge, Diehard, Favored Defense**, Favored Terrain Expert*, Favored Terrain Master*, Improved Nature’s Healing*, Increased Devotion*, Natural Tracker*, Nimble Moves,Run, Savage Terrain Warrior*, Self Sufficient, Slayer’s Knack***, Stealthy, Sudden Strike*, Toughness.* new feat; * feat from the Advanced Player’s Guide; ** feat from Ultimate Combat.
Scent (Ex) : You gain the scent special ability.
Skirmishing Attack (Ex): With this talent,whenever you move at least 10 ft. and attack in the same round, you may also apply stealth attack damage, if applicable, to the target, as though it were flat footed. If you make more than one attack during the round, this ability applies only to the first attack. Foes with uncanny dodge are immune to this ability.
Skilled Climber (Ex) : You may climb at up to your full speed as a move action without penalty. If you fail an Athletics check by 5 or more, you can immediately make another check at the surface’s base DC +10 (or at the surface’s base DC +5 if in a favored terrain). If successful, you stop your fall by clinging to the surface.You do not take any falling damage when stopping your fall in this manner.
Skilled Swimmer (Ex): With a successful Athletics check, you may swim at up to your full speed (as a full round action) or at half your speed (as a move action). If you fail a check by 5 or more, you can immediately make another check at the water’s base DC 10 (or at the water’s base DC5 if one of the spell-less ranger’s favored terrains is swamp or water). If successful, you do not go underwater. When underwater, you may add +4 to the total number of rounds you can hold his breath.
Stag’s Leap (Ex): This talent allows you to attempt a running jump without moving 10 ft. before the jump.
Stealthy Sniper (Ex): With this talent, when using the Stealth skill to snipe, you suffer only a –15 penalty (or –10 when in a favored terrain) on your second Stealth check instead of the normal –20.
Trap Finding (Ex) : When in a favored terrain,you can use the Perception skill to locate traps (see rogue).
Trackless Step (Ex) : When desired, you leave no trail in natural surroundings and cannot be tracked.You can track others possessing the trackless step ability when in one of your favored terrains, but you suffer a –10 to the check.
Uncanny Senses (Ex) : As a standard action,you may gain a +5 insight bonus (or a +10 insight bonus when in a favored terrain) to Perception checks for one round.

Classes \\ Spell Less Ranger \\ Hunter

Ranger Talents

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