Shadow Attacks

INFINITE SHADOW

Feats (Prerequisites)
Benefits

The following feats are techniques associated with the Infinite Shadow discipline of martial
action. The Infinite Shadow discipline focuses on catching opponents off-guard, and their philosophy
is that the best fight is one in which your opponent doesn’t even know that he is fighting until after
it’s all over. Though its critics claim that it is a dishonorable fighting style, its efficacy has ensured that
it remains popular. The feats are presented in order based on the base attack bonus requirement to
select them, from lowest to highest.


Assassin’s Strike (Martial action pool, base attack bonus +1)
You gain twice the normal bonus from flanking for 1 round and do more damage to flanked creatures.

Shadow Strike (Martial action pool, base attack bonus +1)
You make a single attack, which deals more damage if the target was not aware of you.

Serpentine Strike (Martial action pool, base attack bonus +2)
Attacks you make against entangled grappled, or pinned characters deal extra damage for 1 round.

Duskfall (Martial action pool, base attack bonus +3)
Make a single melee attack, that is more effective if the target is prone or below you.

Crippling Eye Strike (Martial action pool, base attack bonus +5)
Attempt to blind a foe, and then make a melee attack against him.

Slowing Strike (Martial action pool, base attack bonus +6)
Make a single melee attack. If the target was denied his Dexterity bonus, he delays, and cannot act right away.

Viper’s Kiss (Martial action pool, base attack bonus +8)
Your attacks provoke attacks of opportunity, but make the target sickened, and potentially worse.

Shade’s Culling (Martial action pool, base attack bonus +10)
You deal additional damage based on how many Infinite Shadow techniques you know to characters suffering from a variety of negative conditions.

Triangle Strike (Martial action pool, base attack bonus +12)
Your attacks deal only half damage, but if you hit the target three or more times, he is stunned for 1d4 rounds.

Damnation Strike (Martial action pool, base attack bonus +15)
Make a single melee attack that deals damage as normal, and the target may die if his remaining hit points are low.

Lethal Shadow (Martial action pool, base attack bonus +18)
Make a melee attack, then immediately make a Stealth check, even if you normally couldn’t.
Ten Bloody Daggers (Martial action pool, base attack bonus +20)
Gain +10d6 sneak attack damage for 1 round.

Shadow Attacks

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